![]() ![]() From there, go towards a roofed building with a locked door, and then use the green keycard to gain access and nab the blue keycard from the desk inside. Use said fuse in a small hut with a fusebox and then flick the switch outside by the door. – Sewer Branch (fuse and green keycard required, light source recommended)įor the first location, you will need to make your way towards Large Harbor while also having a fuse. – Satellites (fuse and green keycard required) – Small Harbor (fuse and green keycard required) – Large Harbor (fuse and green keycard required) Here’s where you can find the blue keycard in Rust: You don’t need any other keycards to access these and they can always be found on desks in the mentioned monuments.īlue keycards are a little harder to get as you will first need a green keycard, so unless you get lucky and find a keycard on a dead body/raid, follow the previous steps to find the green keycard. Green keycards respawn every half an hour or so, so you should have no issues finding at least one. Here’s a quick list of where to find green keycards in Rust: ![]() ![]() Not only do they spawn pretty repetitively in certain spots, but you can also find them on the bodies of Scientists (the AI blue hazmat guys) on occasion. The green keycard is likely to be the keycard most Rust players find first owing to how common they are. If you want the locations for all of the keycards in Rust, here’s what you need to know for the green, blue, and red keycards. The most lucrative monuments will need you to have multiple keycards of different types. Solving these puzzles will usually give you access to a bevy of crates with lucrative loot, as well as keycards to get into other areas. With the introduction of the electricity system to Rust, it’s meant that the keycards will often serve as one part of a larger puzzle involving fuses and switches. As Rust maps are procedural, monuments will not be in the same location for everyone. You can find a monument by pressing G to bring up your map and seeing their names. Monuments are the largest areas on the map and include things like Lighthouse and Gas Station, among many others. Once players have these two items, they'll be ready to solve the Water Treatment Plant Puzzle in Rust.Facepunch’s Rust has a system in which you need various keycards to access certain areas within monuments. On the other hand, Electric Fuses randomly spawn within crates and barrels and have a slight chance of being dropped by a Scientist. Blue Keycards can spawn in the Sewer Branch, Satellite Dish, and Harbor, or they can be purchased from the Outpost for Scrap ×100. While most of the goods are accessible in unrestricted areas, those aiming to plunder the puzzle room in this Monument will need to procure a Blue Keycard and Electric Fuse. The Water Treatment Plant can spawn up to 30 crates of loot within its vicinity, including military containers, medical supplies, food boxes, and basic storage bins. However, this also means that the area is a "hotspot" for hostility, as players rush into the Water Treatment Plant in Rust to claim all the best loot for themselves. This Monument has a low radiation hazard and does not spawn any hostile Scientists, making it moderately accessible to any type of survivor. The Water Treatment Plant is a massive Monument in Rust that features a high concentration of loot crates scattered about the zone. ![]()
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